I felt that this game ended all too soon and needed a sequel terribly. Otherwise, gameplay is pretty much the same as well as the story. I was thrilled when I saw this game re-released on the DS and immediately had to get it to try it! It basically is the very same to the original SNES version, only with a bunch of added in extras such as a music box, art and a few other things. The soundtracks for this game were really wonderful as well! There are so many of them too, and rarely will you ever see a song repeated in another location. After the first half though, the story does begin to lack some, and your quest seems to be a bit aimless, but the gameplay is still spectacular so, what is there really to complain about? You get to travel through different time eras throughout the entire game, which also makes this game stand apart from all the others. Chrono Trigger was definitely an excellent choice! I had played all of the Final Fantasy games available on the SNES at the time of first playing Chrono Trigger and was looking for another RPG that I would enjoy just as much. The battles have the same wait/active meter that was uniquely belonging to Final Fantasy for a time, which make this game so much more enjoyable than most RPG's. I would equate this game to being very similar to the Final Fantasy series. So know that there's some more goodies, not just updated SNES graphics.This was one of the best RPG's that I have ever played, hands down! There is also the fact that there is more content added, and the translation has been redone. As the other poster also said, <1GB isn't bad.Ĭompared to a half-finished GTA V size game world I'm currently working on for BeamNG Drive (as my name says), The Los Injurus City Map Project is already almost 10gb, so <1gb isn't bad at all. Seeing as there's THOUSANDS of little patches that each do a specific tile, character, song, etc it's going to add up. You're not just firing up a single-game emulator here, a lot of it has been enhanced and graphics, movies and audio contain a lot of data, taking up a lot of space, basically patched over the original rom stuff. A bit of the 'bloat' is from the game-engine support libraries too. Cut scenes, improved music score (it's much clearer, and does not use the old SPC700 samples, it uses digital ogg-style audio, in Unreal specific engine format), updates to some graphics.
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